Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes disastrously wrong due to Sim Porter's commander’s error or incompetence, but Sim Porter survive. |
1 |
22 |
Cover for the commander and gain an Ally. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Sim Porter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Sim Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
29 |
Attacked by enemies that Sim Porter easily defeat. |
4 |
29 |
Gain Enemy if Sim Porter don't already have one. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Suffer from a life-threatening illness. |