Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Simon Day join a gambling circle on board. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Drafted into Engineer/Gunner |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
29 |
Simon Day foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Nearly killed. |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |