Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Study Science (Life Sciences/Genetics) as a hobby. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Injured. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
24 |
Theodore Cameron's work ends up coming home with Theodore Cameron, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
A good deal ensures Theodore Cameron is living the high life for a few years. |