Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Victor Pettitt's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Victor Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Victor Pettitt is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Failed to qualify for Explorer (Scout). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |