Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Wak Paw run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Entered Merchant Academy with the Business curriculum. |
3 |
23 |
War breaks out, triggering a mandatory draft. |
3 |
25 |
Dropped out of the merchant academy. |
4 |
25 |
Became a Navy (Engineer/Gunner). |
4 |
26 |
Special assignment or duty on board ship. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Vessel participates in a diplomatic mission. |
5 |
33 |
Gain a contact. |
5 |
33 |
Forced to continue current assignment |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |