Waldo Dean  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 36 M 3 (-1) 2 (-2) 6 (0) 8 (0) 8 (0) 8 (0)326888
Homesick, Heavy hearted
 
Skills
Athletics 0
Carouse 0
Deception 0
Electronics 0
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Recon 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Thief 02
Drifter Wanderer 12
Agent Corporate Agent 01
 
Term Age History
1 18 Became a Rogue (Thief).
1 21 A job goes wrong, forcing Waldo Dean to flee off-planet.
2 22 Continued as Rogue (Thief).
2 26 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 26 Failed to qualify for Merchant Academy.
3 26 Became a Drifter (Wanderer).
3 27 Amnesia.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 32 Waldo Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Became a Agent (Corporate Agent).
5 34 Injured. Fully recovered. Owe 2,500 for medical bills.
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