Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Walker Chambers is blamed for an accident that causes the death of several crew members. Walker Chambers's guilt drives Walker Chambers to excel. |
2 |
20 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
22 |
Walker Chambers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
24 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Walker Chambers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Voluntarily left Mainstream Believer |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Walker Chambers's work ends up coming home with Walker Chambers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A sudden war destroys Walker Chambers's trade routes and contacts, forcing Walker Chambers to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |