Crewman Walker Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 36 M 7 (0) 6 (0) 6 (0) 8 (0) 6 (0) 3 (-1)766863
Conventional, Devoted, Hooked nose
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics 0
Gun Combat 0
Gunner 0
Mechanic 0
Pilot (Capital Ships) 1
Recon 0
Science (Social Sciences) 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Believer Mainstream Believer Lay Person02
Agent Law Enforcement Rookie01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Patsy Bent Enemy 0 4 0 1 Vanejenese (F/96)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Walker Chambers is blamed for an accident that causes the death of several crew members. Walker Chambers's guilt drives Walker Chambers to excel.
2 20 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 22 Walker Chambers retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 24 Continued as Believer (Mainstream Believer).
3 28 Walker Chambers retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 28 Voluntarily left Mainstream Believer
4 28 Failed to qualify for Scientist (Scholar).
4 28 Submitted to the draft.
4 28 Became a Agent (Law Enforcement) with the new title Rookie.
4 32 Walker Chambers's work ends up coming home with Walker Chambers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 A sudden war destroys Walker Chambers's trade routes and contacts, forcing Walker Chambers to flee that region of space.
5 35 Gain rebels as Enemy
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