Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Walter Aubert far from home. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Walter Aubert's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A sudden war destroys Walter Aubert's trade routes and contacts, forcing Walter Aubert to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Became a Scholar (Field Researcher). |
4 |
28 |
Win a prestigious prize for Walter Aubert's work. |
4 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Switched to Scholar (Scientist) with previous rank. |
5 |
33 |
Work leads to a considerable breakthrough. |
5 |
34 |
Promoted to Scholar (Scientist) rank 2. |