Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Wash Dean do not know what happened to Wash Dean. There is a gap in Wash Dean's memory. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Wash Dean's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wash Dean fail to help. Gain an Enemy. |
3 |
26 |
Wash Dean's ship is damaged, and Wash Dean have to hitch-hike Wash Dean's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Wash Dean's scout ship. |