Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Wash King's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wash King fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Wash King's time in the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Wash King's ship is ambushed by enemy vessels. Wash King successfully ran to the jump point. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Wash King inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies that Wash King easily defeat. |
4 |
29 |
Gain Enemy if Wash King don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Wash King run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |