Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Wayman Suchet's work ends up coming home with Wayman Suchet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Severely injured. Owe 3,750 for medical bills. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
26 |
Political upheaval strikes Wayman Suchet's homeworld, and Wayman Suchet is caught up in the revolution. |
3 |
26 |
Promoted to Citizen (Corporate) rank 1. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
30 |
Wayman Suchet gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |