Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Webb Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Webb Palmer's Contacts or Allies betrays Webb Palmer, ending Webb Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
A crime lord considers Webb Palmer his protégé. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Voluntarily left Enforcer |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Smuggle illegal items onto a planet. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |