Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Wepawa-Asebtaab's ship is damaged, and Wepawa-Asebtaab have to hitch-hike Wepawa-Asebtaab's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Wepawa-Asebtaab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on Wepawa-Asebtaab's actions. Wepawa-Asebtaab actions lead to an honorabe discharge. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Wepawa-Asebtaab gain experience in a technical field as a computer operator or surveyor. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
34 |
Gained a contact. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |