Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Wilbert Weddall do not know what happened to Wilbert Weddall. There is a gap in Wilbert Weddall's memory. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A good deal ensures Wilbert Weddall is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Gained a contact. |