Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Wilford Desmond's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilford Desmond fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Wilford Desmond's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Wilford Desmond inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Gain Enemy if Wilford Desmond don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Wilford Desmond's Contacts or Allies betrays Wilford Desmond, ending Wilford Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Entertainer (Journalist). |
6 |
33 |
Win a prestigious prize. |
6 |
36 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |