Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Wilfred Bailey into bankruptcy. Wilfred Bailey salvages what Wilfred Bailey can. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Wilfred Bailey botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Wilfred Bailey's ship is damaged, and Wilfred Bailey have to hitch-hike Wilfred Bailey's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 2 Contacts. Gain 1 Enemies. |