Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Will Hislop's work ends up coming home with Will Hislop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
A mission goes wrong; Will Hislop and several others are captured and mistreated by the enemy. Gain Will Hislop's jailer as an Enemy. |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Will Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Army (Army Support) with the new title Private. |
4 |
27 |
Will Hislop is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
30 |
Will Hislop aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
30 |
Returned to Drifter (Scavenger). |
6 |
32 |
Attempted a risky adventure and was sent to prison. |