Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Willard Shackley is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Willard Shackley's scout ship. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
24 |
Willard Shackley's ship is damaged, and Willard Shackley have to hitch-hike Willard Shackley's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
24 |
Failed to qualify for Colonist (Citizen). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Accepted a deal with criminal or other figure under investigation. |
4 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
28 |
Continued as Agent (Law Enforcement). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |