Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws William Mills's life into chaos, forcing William Mills to leave the planet. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
30 |
A sudden war destroys William Mills's trade routes and contacts, forcing William Mills to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Scout (Explorer). |
5 |
31 |
William Mills's ship is damaged, and William Mills have to hitch-hike William Mills's way back across the stars to the nearest scout base. |
5 |
31 |
Gain 3 Contacts. Gain 3 Enemies. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Someone more charismatic but less devout than William Mills has become William Mills's superior. |
6 |
35 |
Forced to muster out. |