Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Wilmer Diaz's work ends up coming home with Wilmer Diaz, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Find an Alien Artifact. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Wilmer Diaz easily defeat. |
3 |
28 |
Gain Enemy if Wilmer Diaz don't already have one. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Wilmer Diaz inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Became a Scholar (Field Researcher). |
5 |
32 |
Scarred. Owe 5,000 for medical bills. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |