Wilmer Diaz  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 36 M 4 (-1) 3 (-1) 6 (0) 8 (0) 6 (0) 6 (0)436866
Fierce, Dreamy
 
Skills
Deception 1
Diplomat 2
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Recon 0
Seafarer 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Drifter Wanderer 13
Scout Courier 01
Scholar Field Researcher 01
 
Name Type Affinity Enmity Power Influence Species
Peter Terry Rival 1 1 0 1 Ronnin (M/35)
Peter Terry loses some of their power base.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Wilmer Diaz's work ends up coming home with Wilmer Diaz, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Became a Drifter (Wanderer).
2 23 Find an Alien Artifact.
3 25 Continued as Drifter (Wanderer).
3 28 Attacked by enemies that Wilmer Diaz easily defeat.
3 28 Gain Enemy if Wilmer Diaz don't already have one.
3 29 Forced to muster out.
4 29 Failed to qualify for Intelligence (Agent).
4 29 Submitted to the draft.
4 29 Became a Scout (Courier).
4 30 Wilmer Diaz inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 30 Became a Scholar (Field Researcher).
5 32 Scarred. Owe 5,000 for medical bills.
6 32 Failed to qualify for Broker (Merchant).
6 32 Returned to Drifter (Wanderer).
6 36 Promoted to Drifter (Wanderer) rank 1.
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