Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Wilmer Duffey's work ends up coming home with Wilmer Duffey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Wilmer Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Infantry) with the new title Private. |
4 |
26 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Army (Infantry). |
5 |
31 |
Wilmer Duffey is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
33 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |