Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A series of bad deals and decisions force Wilmer Ibbett into bankruptcy. Wilmer Ibbett salvages what Wilmer Ibbett can. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Wilmer Ibbett's Contacts or Allies betrays Wilmer Ibbett, ending Wilmer Ibbett's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
27 |
Involved in a feud with a rival criminal organization. |
4 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
29 |
Voluntarily left Pirate |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
31 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
31 |
Failed to qualify for Thief (Rogue). |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
32 |
Wilmer Ibbett do not know what happened to Wilmer Ibbett. There is a gap in Wilmer Ibbett's memory. |
7 |
32 |
Failed to qualify for Broker (Merchant). |
7 |
32 |
Submitted to the draft. |
7 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |