Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Worth Hare run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Physician). |
2 |
25 |
An expedition or voyage goes wrong, leaving Worth Hare stranded in the wilderness. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Worth Hare come into conflict with a splinter group Worth Hare's own religion which maintains Worth Hare's version is the wrong one. Gain 3 Rivals. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
28 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Worth Hare's Contacts or Allies betrays Worth Hare, ending Worth Hare's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Returned to Believer (Missionary/Humanitarian). |
6 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |