Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Worth Waddell have no idea what happened to Worth Waddell – they found Worth Waddell's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Worth Waddell's Contacts or Allies betrays Worth Waddell, ending Worth Waddell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Returned to Drifter (Scavenger). |
4 |
26 |
Offered job by a patron. Now owe him a favor. |
5 |
29 |
Became a Scholar (Field Researcher). |
5 |
31 |
A disaster leaves several injured, and others blame Worth Waddell, forcing Worth Waddell to leave Worth Waddell's career. Gain a Rival. |
5 |
31 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Worth Waddell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
35 |
Retired at age 35. |