Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Young Hennessy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Young Hennessy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
31 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
A notable academic consults with Young Hennessy about a publication or documentary he is working on. Gain a Contact in academia. |