Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Study Art (Creative/Exotic Media) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Young Snyder left the community. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Young Snyder come into conflict with a splinter group Young Snyder's own religion which maintains Young Snyder's version is the wrong one. Gain 2 Rivals. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Young Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A series of bad deals and decisions force Young Snyder into bankruptcy. Young Snyder salvages what Young Snyder can. |