Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
A Bebate- learn something A Bebate- should not have – a corporate secret, a political scandal – which A Bebate- can profit from illegally. |
2 |
22 |
Gain a criminal contact. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws A Bebate-'s life into chaos, forcing A Bebate- to leave the planet. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
29 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Embroiled in legal trouble. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside A Bebate-'s normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
37 |
Retired at age 37. |