Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
A Eaa's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
A Eaa's ancestral territory is 8. |
0 |
0 |
A Eaa is the second son. |
0 |
14 |
Rite of passage completed with a 2. |
1 |
14 |
Became a Military Officer (Leader). |
1 |
18 |
Shift in clan politics ruins your career |
2 |
18 |
Became a Military (Flyer). |
2 |
19 |
Assigned to garrison duty on a clan outpost. Gain a Contact. |
2 |
22 |
Promoted to Military (Flyer) rank 1. |
3 |
22 |
Continued as Military (Flyer). |
3 |
23 |
Lost behind enemy lines. |
4 |
23 |
Became a Envoy (Duellist). |
4 |
25 |
A Eaa is given advanced training in a specialist field. |
4 |
27 |
Promoted to Envoy (Duellist) rank 1 with the new title Junior Envoy. |
5 |
27 |
Continued as Envoy (Duellist). |
5 |
31 |
Develop a taste for hunting. |
6 |
31 |
Continued as Envoy (Duellist). |
6 |
34 |
Spend time in diplomatic circles. Gain an Ally. |