Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
A Eahaul's family’s ancestor was a trickster who deceived his enemies. |
0 |
0 |
A Eahaul's Grandfather barely managed to hold onto A Eahaul's landhold. |
0 |
0 |
A Eahaul's ancestral territory is 5. |
0 |
0 |
A Eahaul is the second son. |
0 |
14 |
Rite of passage completed with a 4. |
1 |
14 |
Became a Outlaw (Outlaw Thief). |
1 |
15 |
Pick up some useful skills. |
2 |
18 |
Continued as Outlaw (Outlaw Thief). |
2 |
22 |
Clan puts a price on A Eahaul's head. Gain an Enemy. |
2 |
22 |
Promoted to Outlaw (Outlaw Thief) rank 1. |
3 |
22 |
Continued as Outlaw (Outlaw Thief). |
3 |
24 |
Captured and punished by the clan you stole from. Gain an enemy. |
4 |
24 |
Became a Military (Cavalry). |
4 |
27 |
An officer insults A Eahaul's courage. Under fire, prove the office wrong and gain a Rival. |
4 |
28 |
Promoted to Military (Cavalry) rank 1. |
5 |
28 |
Continued as Military (Cavalry). |
5 |
31 |
Assigned to garrison duty on a clan outpost. Gain a Contact. |
5 |
32 |
Promoted to Military (Cavalry) rank 2. |
6 |
32 |
Continued as Military (Cavalry). |
6 |
36 |
Good fortune |