Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A-To-atpes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Severely injured. Owe 10,000 for medical bills. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside A-To-atpes's normal circles. Gain a Contact. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
32 |
Moved to a new world. |
6 |
33 |
Voluntarily left Free Trader |
6 |
33 |
Failed to qualify for Law Enforcement (Agent). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
34 |
A-To-atpes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |