Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Aag Ashken run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
When dealing with an alien race, Aag Ashken botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Aag Ashken inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Aag Ashken have no idea what happened to Aag Ashken – they found Aag Ashken's ship drifting on the fringes of friendly space. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Aag Ashken's Contacts or Allies betrays Aag Ashken, ending Aag Ashken's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
35 |
Good fortune |
5 |
35 |
Dropped out of the merchant academy. |