Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Amnesia. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Abraham Cameron's Contacts or Allies betrays Abraham Cameron, ending Abraham Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Scout (Surveyor). |
4 |
26 |
Psychologically damaged by Abraham Cameron's time in the scouts. |
5 |
28 |
Continued as Scout (Surveyor). |
5 |
29 |
Spend several years jumping from world to world in Abraham Cameron's scout ship. |
6 |
32 |
Continued as Scout (Surveyor). |
6 |
35 |
Psychologically damaged by Abraham Cameron's time in the scouts. |
6 |
36 |
Forced to muster out. |