Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Attempted a risky adventure and was injured. |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Entered Merchant Academy with the Business curriculum. |
4 |
30 |
Become leader in social movement. |
4 |
30 |
Gain an Ally and an Enemy. |
4 |
32 |
Graduated. |
5 |
32 |
Switched to Merchant (Broker). |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
36 |
Embroiled in legal trouble. |