Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Admiral May do not know what happened to Admiral May. There is a gap in Admiral May's memory. |
2 |
21 |
Became a Rogue (Thief). |
2 |
22 |
Involved in the planning of an impressive heist. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Continued as Rogue (Thief). |
3 |
26 |
Admiral May spend months in the dangerous criminal underworld. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Continued as Rogue (Thief). |
4 |
33 |
A police detective or rival criminal forces Admiral May to flee and vows to hunt Admiral May down. Gain an Enemy. |
5 |
33 |
Failed to qualify for Infantry (Army). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
34 |
Find an Alien Artifact. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |