Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Admiral McIntire left the community. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Admiral McIntire's scout ship is one of the first on the scene to rescue the survivors of a disaster but Admiral McIntire fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Admiral McIntire's time in the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Admiral McIntire's scout ship is one of the first on the scene to rescue the survivors of a disaster but Admiral McIntire fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Admiral McIntire's time in the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Spend several years jumping from world to world in Admiral McIntire's scout ship. |