Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Adolphus Barbary's work ends up coming home with Adolphus Barbary, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Adolphus Barbary's work ends up coming home with Adolphus Barbary, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
When dealing with an alien race, Adolphus Barbary botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Adolphus Barbary's ship is damaged, and Adolphus Barbary have to hitch-hike Adolphus Barbary's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
28 |
Voluntarily left Surveyor |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Adolphus Barbary's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |