Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
13 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
16 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
20 |
Adolphus Jack have a chance to travel offworld on business and spend a long time in space. |
3 |
20 |
Continued as Dolphin Civilian (Nomad). |
3 |
21 |
Rivalries between another race and Dolphins over Adolphus Jack's world’s ocean resources lead to conflict. Adolphus Jack try diplomacy but it fails. |
4 |
24 |
Continued as Dolphin Civilian (Nomad). |
4 |
26 |
Rivalries between another race and Dolphins over Adolphus Jack's world’s ocean resources lead to conflict. Adolphus Jack try violence and are injured in the process. |
4 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Failed to qualify for Army Academy (Military Academy). |
5 |
28 |
Continued as Dolphin Civilian (Nomad). |
5 |
30 |
Spend an extensive period living out of water among humans. |
5 |
32 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
6 |
32 |
Continued as Dolphin Civilian (Nomad). |
6 |
33 |
A purist political party comes to power on Adolphus Jack's world making trouble for uplifted Dolphins and costing Adolphus Jack Adolphus Jack's job. Gain a purist political militant as an Enemy |
7 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
37 |
Adolphus Jack foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |