Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
20 |
Gain rebels as Enemy |
3 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
23 |
Established a network of contacts. Gain 1 contacts. |
4 |
24 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
28 |
Failed to qualify for Free Trader (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Courier). |
5 |
30 |
Psychologically damaged by Adrian Farrell's time in the scouts. |
6 |
30 |
Became a Merchant (Broker). |
6 |
31 |
Given advanced training in a specialist field |
6 |
34 |
Promoted to Merchant (Broker) rank 1. |