Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
16 |
Rivalries between another race and Dolphins over Albert Larson's world’s ocean resources lead to conflict. Albert Larson try diplomacy but it fails. |
2 |
16 |
Continued as Dolphin Civilian (Liaison). |
2 |
18 |
Albert Larson rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
2 |
20 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
3 |
20 |
Continued as Dolphin Civilian (Liaison). |
3 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Forced to muster out. |
4 |
24 |
Failed to qualify for Sea Patrol (Dolphin Military). |
4 |
24 |
Switched to Dolphin Civilian (Nomad). |
4 |
28 |
To war or insurgency erupts on Albert Larson's world. Albert Larson's business or home is destroyed, forcing Albert Larson into exile. |
5 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Dolphin Military (Underwater Commando) with the new title Private. |
5 |
30 |
Albert Larson is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
5 |
32 |
Commissioned in Dolphin Military (Underwater Commando) with the new title Lieutenant. |
6 |
32 |
Continued as Dolphin Military (Underwater Commando). |
6 |
35 |
An investigation uncovers links between Albert Larson's unit’s commander and a radical faction. |