Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
26 |
Make a breakthrough in Alberto Rule's field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
28 |
An expedition or voyage goes wrong, leaving Alberto Rule stranded in the wilderness. |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Alberto Rule's scout ship. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Alberto Rule's ship is damaged, and Alberto Rule have to hitch-hike Alberto Rule's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 4 Contacts. Gain 3 Enemies. |
5 |
36 |
Promoted to Scout (Courier) rank 2. |