Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Rogue (Thief). |
2 |
22 |
Involved in the planning of an impressive heist. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Promoted to Rogue (Thief) rank 2. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
30 |
Betrayed by a friend. One of Alfred Porter's Contacts or Allies betrays Alfred Porter, ending Alfred Porter's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Attempt at commissioned failed. |