Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Alvin Perkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Alvin Perkins's Contacts or Allies betrays Alvin Perkins, ending Alvin Perkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
Alvin Perkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alvin Perkins fail to help. Gain an Enemy. |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Psychologically damaged by Alvin Perkins's time in the scouts. |