Anderson Abberton  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 37 M 9 (1) 6 (0) 10 (1) 3 (-1) 9 (1) 6 (0)96A396
Overly large hands for body size, Graceful dancer's feet, Fuddy duddy
 
Skills
Animals 0
Athletics 0
Broker 0
Drive 0
Flyer (Grav) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Pilot 0
Profession (Worker/Construction) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand11
Drifter Wanderer 22
Citizen Corporate 12
 
Name Type Affinity Enmity Power Influence Species
Louie Bramer Enemy 0 1 3 3 Azhanti (F/75)
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Moved to a new world.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Voluntarily left Line/Crew
2 22 Failed to qualify for Surveyor (Scout).
2 22 Became a Drifter (Wanderer).
2 25 Offered job by a patron. Now owe him a favor.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Became a Citizen (Corporate).
3 27 Anderson Abberton's business expands, Anderson Abberton's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Corporate) rank 1.
4 30 Continued as Citizen (Corporate).
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
5 31 Failed to qualify for Merchant Marine (Merchant).
5 31 Returned to Drifter (Wanderer).
5 32 Find valuable salvage.
5 35 Promoted to Drifter (Wanderer) rank 2.
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