Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Anderson Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Anderson Carbey's Contacts or Allies betrays Anderson Carbey, ending Anderson Carbey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
32 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
32 |
Failed to qualify for Courier (Scout). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |