Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Angus Gillis is blamed for an accident that causes the death of several crew members. Angus Gillis's guilt drives Angus Gillis to excel. |
2 |
21 |
Entered Merchant Academy with the Business curriculum. |
2 |
25 |
A prank goes horribly wrong. Gain an Enemy |
2 |
25 |
Dropped out of the merchant academy. |
3 |
25 |
Continued as Navy (Flight). |
3 |
28 |
During a battle, defeat or victory depends on Angus Gillis's actions. Angus Gillis actions lead to an honorabe discharge. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Psychologically damaged by Angus Gillis's time in the scouts. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Opponents of Angus Gillis's belief system ambush Angus Gillis. |
5 |
31 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
31 |
Failed to qualify for Explorer (Scout). |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
33 |
Angus Gillis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Became a Merchant (Free Trader). |