Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Angus McIntire do not know what happened to Angus McIntire. There is a gap in Angus McIntire's memory. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Failed to qualify for Intelligence (Agent). |
3 |
22 |
Continued as Drifter (Barbarian). |
3 |
23 |
Angus McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
A good deal ensures Angus McIntire is living the high life for a few years. |
5 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Embroiled in legal trouble. |