Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
A mission goes wrong; Angus Steen and several others are captured and mistreated by the enemy. Gain Angus Steen's jailer as an Enemy. |
4 |
27 |
Switched to Agent (Intelligence). |
4 |
30 |
Injured. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
33 |
Angus Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Merchant (Broker). |
6 |
37 |
A good deal ensures Angus Steen is living the high life for a few years. |