Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Flight (Navy). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
30 |
Ansel Hare run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Failed to qualify for Broker (Merchant). |
3 |
30 |
Switched to Drifter (Scavenger). |
3 |
33 |
Ansel Hare run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
33 |
Failed to qualify for Enforcer (Rogue). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Scout (Explorer). |
4 |
36 |
Ansel Hare's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ansel Hare fail to help. Gain an Enemy. |
4 |
36 |
Psychologically damaged by Ansel Hare's time in the scouts. |
4 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |