Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Archibald Caldwell come into conflict with a splinter group Archibald Caldwell's own religion which maintains Archibald Caldwell's version is the wrong one. Gain 2 Rivals. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Archibald Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Archibald Caldwell secretly provide religious rites for a dying leader or noble, although they do not share Archibald Caldwell's faith. Gain an Ally in the family and a Rival who disagrees with Archibald Caldwell's choice. |
4 |
26 |
Voluntarily left Holy Warrior |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Archibald Caldwell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Archibald Caldwell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |