Manager Archibald Carlson  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 37 M 9 (1) 8 (0) 3 (-1) 5 (-1) 11 (1) 12 (2)9835BC
Clever, Carefree
 
Skills
Admin 1
Carouse 2
Deception 0
Diplomat 1
Drive 0
Engineer (M-drive) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Profession (Worker/Polymers) 1
Recon 0
Science (Space Sciences) 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Corporate Manager24
 
Name Type Affinity Enmity Power Influence Species
Sonia Male Contact 2 1 2 1 Swanfeh (F/19)
 
Term Age History
1 18 Failed to qualify for Free Trader (Merchant).
1 18 Became a Drifter (Wanderer).
1 20 Archibald Carlson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Citizen (Corporate).
2 23 Advanced training in a specialist field.
3 24 Continued as Citizen (Corporate).
3 28 Archibald Carlson befriend a superior in the corporation or the colony.
3 28 Promoted to Citizen (Corporate) rank 1.
4 28 Continued as Citizen (Corporate).
4 29 Archibald Carlson learn something Archibald Carlson should not have – a corporate secret, a political scandal – which Archibald Carlson can profit from illegally.
4 29 Gain a criminal contact.
4 32 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 32 Continued as Citizen (Corporate).
5 34 Archibald Carlson gain experience in a technical field as a computer operator or surveyor.
5 36 Forced to muster out.
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